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THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.
THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.
 
(2)
 
(3)
 
(4)
 
(5)
 
(6)
 
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.
 
(8)
 
(9)

Redaktsioon: 21. jaanuar 2015, kell 03:17

THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.

(2)

(3)

(4)

(5)

(6)

GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.

(8)

(9)