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The Boss: erinevus redaktsioonide vahel

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Description
The Boss is a game of logical deduction and bluffing, set as a large gangster group on the cities of USA.


== Objective ==


Each city, except Chicago, has one hidden card underneath it.
Be the player with the most money at the end of the game.
The rest of the cards are distributed among the players, giving each player information on which card is hidden under each city.  


Each round, each player:
== Mechanics ==


1) May place gangsters on a city.
Several '''character cards''' are dealt at the beginning of the game and will not change during the game. The characters used depend on the number of players.
  The large gangsters (Experts) are returned at the end of each round, while the small (Occasionalists) ones are not.  
  After placing the gangsters,  you must have more of them than any opponent on that city.


2) Must play a card from your hand, revealing that information about the city.
The character card shows several symbols, indicating the list of '''city cards''' associated with it. For example, the character (on) Detroit (colored blue) has five city cards: four showing various number of money bags (1, 2, 3, 4), and one gun. The only exception is '''Chicago''' (red), which has no city cards associated with it.


When everybody has 2 cards in their hand, flip over the police card. This will be the final round if there are 3 police symbols of the same color.
At the beginning of a hand, one associated city card is dealt face down under each character card (except Chicago), and the remaining city cards are distributed evenly to the players (5 for 2-4 players and 4 for 5-6 players). At the end of the hand, the city card below each character card is the reward for each character, claimed by the player with the majority on the character card. Hence, the city cards held by each player gives them information on what city card can be the reward, by ruling out some possibilities.


When everybody is out of cards, reveal the face down cards. Whoever has the most gangsters on the city 'wins' that face down card. If it is money, it is worth that many points. If it is a gun one of your big gangsters is killed, the bars mean they go to jail for 2 rounds and the red cross sign is hospital for 1 turn. If you get the crossed out man card in Cincinnati you are banned from playing gangsters there the rest of the game.
Each player has 9 gangsters, divided into 6 Experts (permanent gangsters, can be reused), and 3 Occasionals (temporary gangsters, can only be used once). These are the gangsters that fight for majority for each character.


CHICAGO: Chicago doesn't have a hidden card, instead it is worth one half (rounded down) of the sum of the last cards played from a player's hand on each of the cities to its left, it moves one space left each round.
== One hand ==


BEGINNER TIPS
=== Beginning of hand ===


The cards for each city are listed at the bottom, so if you have 3 Boston cards or 2 Philly cards you know a lot about what those cities are likely to be.  
At the beginning of a hand, each character card has one face down city card, as described above. At the beginning of the game, the Chicago card is located on the second position, while the remaining cards are ordered according to their numbers. Later, after each hand, the Chicago card moves right; see below.


If you have the gun for Detroit or Kansas City you KNOW that city will be worth some points.  
One player holds the '''starting player marker''', which begins the hand. After a player plays, the turn passes over clockwise.


This isn't true for Philadelphia which could still send you to jail.
The player currently playing will perform two phases:


Give out useless information early and hold on to your gangsters until seeing what your opponents are planning.
=== Phase 1: Placing gangsters ===
 
The player ''may'' play some of their gangsters to a ''single'' character card, deploying their gangsters there. There are a few rules:
 
* After playing their gangsters, the player must have the most gangsters on the character card. Experts and occasionals are counted equally. For example, if player Red has 2 gangsters on New York and player Green has 4 gangsters on it, Red must play at least 3 more gangsters on New York to gain majority (5 vs 4) or decide to play somewhere else.
* An occasional must be accompanied by an expert on the character card, either played earlier or played together, although a single expert suffices to accompany all three occasionals.
* A player may not play on Chicago before playing somewhere else.
 
=== Phase 2: Revealing a city card ===
 
The player ''must'' play a city card, putting it next to the corresponding character card, thus revealing information about that city (of which option cannot be the face down card).
 
=== Last two turns of the hand ===
 
When the starting player (the one with the marker) wants to play and they have only two cards on their hand, they reveal one police card. Police cards determine the end of the game, and are explained in more details below.
 
=== Last turn of the hand ===
 
When the fourth turn of each player ends (all players have one card left), the order of play is changed. Now the player with the most gangsters (experts and occasionals) plays first, in decreasing order of number of gangsters, until the player with the least gangsters plays last. In case of a tie, the same order (starting from the player with the marker and going clockwise) is used for those players.
 
=== End of hand ===
 
After all cards are played, the hand ends. Each face down city card is revealed, and the player with the most gangsters played on the city gains the "reward". There are several kinds of city cards:
 
* '''Money bag with a number''': A money bag is worth one million dollars, the unit of the game. Win the shown amount of money.
* '''Theft''': Lose two million dollars.
* '''4 Shoot-Out''': Win four million dollars. Additionally, for each player having a gangster on the city that is not the winner, kill one of their experts.
* '''Banished''': The "winner" may no longer play gangsters here for the rest of the game.
* '''Hospital''': The "winner" loses one expert due to injury, which must be put to the hospital for the next hand. After that, the expert is retrieved back.
* '''Prison''': The "winner" loses one expert due to being caught, which must be put to the prison for the next two hands. After that, the expert is retrieved back.
* '''Revolver''': The "winner" loses one expert, killed by a gun. The expert is removed from the rest of the game.
 
Chicago is scored differently. The winner on Chicago first computes the number of money bags ''last played'' for the cities to the left of it, and gains that many money bags, divided by two, rounded down. For example, suppose the Chicago is after Boston (yellow), with New York (black) and Boston to the left of it. Also suppose that after the hand, the 3 million card is played last on New York and the prison card is played last on Boston. Then the winner on Chicago wins the number of money bags to the left, 3 (New York) plus 0 (Boston), divided by two, which means 3/2 = 1 million.
 
=== Preparation for next hand ===
 
After each hand, if it's not the end of game yet, move the starting player marker clockwise and move the Chicago card one step to the right (swapping with the card to its right).
 
== End of game ==
 
Each hand, after the third turn of each player, a police card is revealed. There are five police cards. Two have silver badges, two have gold badges, and one has both badges. When three badges of the same color are revealed, it signals the end of the game; after the current hand finishes, the game ends.
 
The winner is the player with the most money bags.

Viimane redaktsioon: 14. august 2014, kell 09:35

The Boss is a game of logical deduction and bluffing, set as a large gangster group on the cities of USA.

Objective

Be the player with the most money at the end of the game.

Mechanics

Several character cards are dealt at the beginning of the game and will not change during the game. The characters used depend on the number of players.

The character card shows several symbols, indicating the list of city cards associated with it. For example, the character (on) Detroit (colored blue) has five city cards: four showing various number of money bags (1, 2, 3, 4), and one gun. The only exception is Chicago (red), which has no city cards associated with it.

At the beginning of a hand, one associated city card is dealt face down under each character card (except Chicago), and the remaining city cards are distributed evenly to the players (5 for 2-4 players and 4 for 5-6 players). At the end of the hand, the city card below each character card is the reward for each character, claimed by the player with the majority on the character card. Hence, the city cards held by each player gives them information on what city card can be the reward, by ruling out some possibilities.

Each player has 9 gangsters, divided into 6 Experts (permanent gangsters, can be reused), and 3 Occasionals (temporary gangsters, can only be used once). These are the gangsters that fight for majority for each character.

One hand

Beginning of hand

At the beginning of a hand, each character card has one face down city card, as described above. At the beginning of the game, the Chicago card is located on the second position, while the remaining cards are ordered according to their numbers. Later, after each hand, the Chicago card moves right; see below.

One player holds the starting player marker, which begins the hand. After a player plays, the turn passes over clockwise.

The player currently playing will perform two phases:

Phase 1: Placing gangsters

The player may play some of their gangsters to a single character card, deploying their gangsters there. There are a few rules:

  • After playing their gangsters, the player must have the most gangsters on the character card. Experts and occasionals are counted equally. For example, if player Red has 2 gangsters on New York and player Green has 4 gangsters on it, Red must play at least 3 more gangsters on New York to gain majority (5 vs 4) or decide to play somewhere else.
  • An occasional must be accompanied by an expert on the character card, either played earlier or played together, although a single expert suffices to accompany all three occasionals.
  • A player may not play on Chicago before playing somewhere else.

Phase 2: Revealing a city card

The player must play a city card, putting it next to the corresponding character card, thus revealing information about that city (of which option cannot be the face down card).

Last two turns of the hand

When the starting player (the one with the marker) wants to play and they have only two cards on their hand, they reveal one police card. Police cards determine the end of the game, and are explained in more details below.

Last turn of the hand

When the fourth turn of each player ends (all players have one card left), the order of play is changed. Now the player with the most gangsters (experts and occasionals) plays first, in decreasing order of number of gangsters, until the player with the least gangsters plays last. In case of a tie, the same order (starting from the player with the marker and going clockwise) is used for those players.

End of hand

After all cards are played, the hand ends. Each face down city card is revealed, and the player with the most gangsters played on the city gains the "reward". There are several kinds of city cards:

  • Money bag with a number: A money bag is worth one million dollars, the unit of the game. Win the shown amount of money.
  • Theft: Lose two million dollars.
  • 4 Shoot-Out: Win four million dollars. Additionally, for each player having a gangster on the city that is not the winner, kill one of their experts.
  • Banished: The "winner" may no longer play gangsters here for the rest of the game.
  • Hospital: The "winner" loses one expert due to injury, which must be put to the hospital for the next hand. After that, the expert is retrieved back.
  • Prison: The "winner" loses one expert due to being caught, which must be put to the prison for the next two hands. After that, the expert is retrieved back.
  • Revolver: The "winner" loses one expert, killed by a gun. The expert is removed from the rest of the game.

Chicago is scored differently. The winner on Chicago first computes the number of money bags last played for the cities to the left of it, and gains that many money bags, divided by two, rounded down. For example, suppose the Chicago is after Boston (yellow), with New York (black) and Boston to the left of it. Also suppose that after the hand, the 3 million card is played last on New York and the prison card is played last on Boston. Then the winner on Chicago wins the number of money bags to the left, 3 (New York) plus 0 (Boston), divided by two, which means 3/2 = 1 million.

Preparation for next hand

After each hand, if it's not the end of game yet, move the starting player marker clockwise and move the Chicago card one step to the right (swapping with the card to its right).

End of game

Each hand, after the third turn of each player, a police card is revealed. There are five police cards. Two have silver badges, two have gold badges, and one has both badges. When three badges of the same color are revealed, it signals the end of the game; after the current hand finishes, the game ends.

The winner is the player with the most money bags.