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Gamehelpthroughtheages: erinevus redaktsioonide vahel
Mine navigeerimisribale
Mine otsikasti
Resümee puudub |
Resümee puudub |
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1. rida: | 1. rida: | ||
During your turn, you may spend your ''civil actions'' to: | |||
* pick cards from the card rows (if you have room in your hand) | * pick cards from the card rows (if you have room in your hand) | ||
* play cards to your tableau | * play cards to your tableau | ||
* increase your population | * increase your population | ||
* build/upgrade farms, mines, or urban buildings | * build/upgrade farms, mines, or urban buildings | ||
* but building/upgrading military units uses your ''military actions'' | |||
Yellow counters represent your population. They can be in one of three places: | Yellow counters represent your population. They can be in one of three places: | ||
26. rida: | 25. rida: | ||
There are 3 versions of ''Through the Ages'': | There are 3 versions of ''Through the Ages'': | ||
* ''simple'' plays through Age I | * ''simple'' plays through Age I | ||
* ''advanced'' plays through Age II, and introduces colonies | * ''advanced'' plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption | ||
* ''complete'' plays through Age III, and introduces wars | * ''complete'' plays through Age III, and introduces wars |
Redaktsioon: 18. juuli 2014, kell 04:22
During your turn, you may spend your civil actions to:
- pick cards from the card rows (if you have room in your hand)
- play cards to your tableau
- increase your population
- build/upgrade farms, mines, or urban buildings
- but building/upgrading military units uses your military actions
Yellow counters represent your population. They can be in one of three places:
- on your farms, mines, urban buildings (grey-backed cards, such as philosophy), or military units (representing workers)
- on your available population, which are available to place on your cards
- on your "yellow bank" -- when this is empty, you can no longer increase your available population
Blue counters represent food or resources. They can be in two places:
- on your farms or mines
- on your "blue bank" -- when this is empty, you can no longer produce
Building up your civilisation:
- Building or upgrading farms will help you increase your population.
- Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
- Producing more science (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
- When your population grows, you will need to produce more happiness or your workers will stop working.
- Producing culture will earn you victory points.
- Producing more military strength will protect you from raids or wars.
There are 3 versions of Through the Ages:
- simple plays through Age I
- advanced plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption
- complete plays through Age III, and introduces wars